Gameplay Guide
As Night Falls, We Rise

ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to bring a new gaming experience by reimagining the game’s core design. Join forces with other players to take on the creeping night and the dangers within.

Become a Hero

Take command of uniquely skilled heroes, each possessing their own abilities and distinct flair. While individually formidable, their skills create powerful synergies when they unite as a team. Overcome a relentless environmental threat that sweeps through a land that changes between each game session. As a new ELDEN RING world, Limveld is full of new adventures. While the layout stays more or less the same, the loot/drops, enemies, bosses, all shift and change with each session you embark on.

TAKE ON THE NIGHT

When night falls over Limveld, a powerful boss will emerge to attack you. Defeat this powerful foe to end the night and start a new day. And after overcoming the second night, the doors leading to the Nightlord will open. Take command of heroes with unique skills and join forces with other players to take on the creeping threat of the Nightlord.

Welcome Nightfarers

When entering Limveld, your character starts at level 1. Defeat nearby enemies to collect runes and find Sites of Grace to level up. While it is an open world similar to the Limgrave area in Elden Ring, with a limited amount of time in each day, players must make quick decisions about where to go in order to maximize their preparation by finding loot, defeating lesser enemies, and using Sites of Grace to level up and enhance their character.

Wylder

A character with well-balanced abilities and easy to handle skills.


Skill: Claw Shot
Launch grappling claw to rope foes in or move swiftly by retracting.


Whether targets can be roped in or not depends on enemy physique. Effective at breaking guard. Hold to aim.


Ultimate Arts: Onslaught Stake
Powerful single attack that launches an iron stake with a great explosion.


Recoil causes one to reel back, but preserves a portion of Ultimate Art gauge. Hold to boost impact and remain standing.


Passive Ability: Sixth Sense
Cheat death a single time.


This ability can onlybe used once until restored through revival from death or passing through a Site of Graces

Guardian

A character with high defensive capabilities who can use a shield to withstand even the most ferocious enemy attacks.


Skill: Whirlwind
Beat wing to whip up a churning cyclone.


Enemies caught in cyclone are drawn toward center. Sweeps away lightweight projectiles. Hold to enlarge range.


Ultimate Arts: Wings of Salvation
Leap up and dive back down to raise protective area.


Can move briefly while in air, and diving attack is perfect for rescues. Hold to shield nearby allies from damage.


Passive Ability: Steel Guard
Plant feet and brace with shield for a more powerful guard.


Greatly improves guard boost, but prevents running while holding up shield.

Duchess

This highly dexterous character is skilled in evasion and can perform rapid, consecutive attacks.


Skill: Restage
Stage reprisal of recent occurances to damage nearby foes.


Damage to phantoms affects original. This skill can be used at any time.


Ultimate Arts: Finale
Obscure self and surrounding allies to hide from foes.


Enemies lose track of the caster, wandering aimlessly or becoming prone to leaving themselves vulnerable.


Passive Ability: Magnificent Pose
Attack and dodge optimally, dodging repeatedly when necessary.


Reduces stamina reduction from attacks and evasive actions. Allows up to two consecutive evasive actions.

Recluse

A high prowess character skilled in cursed magic that allows them to use powerful spells.


Skill: Magic Cocktail
Collect the affinity residues of targets to fire an affinity-exploiting magic cocktail.


Affinity residues accumulate. Collect three to wield a magic spell. Complex affinity combinations create more powerful spells.


Ultimate: Soulblood Song
Unleash forbidden chant to brand nearby foes with blood sigils.


Brand foes with short-lived blood sigils that increase damage taken and restore the HP and FP of caster.


Passive Ability: Elemental Defense
Discover affinity residues that can be collected to replenish FP.


Affinity attacks create affinity residues. Residues appear for allies, as well, which can also be collected.

Ironeye

An archer with split-second judgement and pinpoint accuracy.


Skill: Marking
Cut foe with  dagger, creating temporary weak point.


Inflict damage on temporary weak point to destory it and stagger foes. Damaging weak point extends its duration.


Ultimate Arts: Single Shot
Fire a powerful arrow that surpasses sound and ignores any defense.


Arrow pierces all types of enemies, terrains, and structures. Hold to draw bow and aim before firing.


Passive Ability: Eagle Eye
A keenly observant eye discovers more items to obtain from foes


The effect of this ability also applies to allies.

Raider

A powerful sea-farer who favors enormous weapons.


Skill: Retaliate
Assume an attack stance and pummel vigorously.  


A defensive posture which reduces incoming damage. An enhanced skill which causes even larger enemies to recoil.


Ultimate Arts: Totem Stela
Drive gravekeeper's wedge into earth to summon a giant tombstone.


Tombstone radiates protective aura, boosting strength of nearby allies and blocking arrows. Can also be climbed. 


Passive Ability: Fighter’s Resolve
Taking damage boosts Retaliate potency, cannot be knocked down while using it.


Remain standing with a sliver of HP even after taking heavy damage.

Violence

Blood