Patch Notes Ver.1.0.1 and Ver.1.0.2
New Features
Regional Pathos
Added "Regional Pathos".
"Regional Pathos" is the manifestation of the strong emotions of those who lived in this world. By offering prayers to these Pathos found in the field, the player can receive divine protection. This protection grants various benefits to the player while within the area influenced by the Pathos.
Restorative Offering
Added "Restorative Offering".
"Restorative Offering" is an ability where your Buddy shares their life force to heal you when the player runs out of strength. When Restorative Offering is activated, the Partner will be unable to act for a certain period of time.
Improvements / Balance Adjustments
Sound
- Added Field BGM.
- Adjusted Sound Effects (SE) generally.
Effects
- Adjusted the visual effects for formae that grant buff effects.
- Added effects for when items drop upon defeating an enemy.
- General adjustments to visual effects.
Animations
- Adjusted enemy animations.
- Adjusted player action animations.
Game Balance Adjustments
- Adjusted LP specifications in conjunction with the addition of "Restorative Offering".
- Placed additional revival points within dungeons.
- Adjusted materials required for "Booster" extraction.
- Adjusted the field placement of "Jadwiga's Minion".
- Adjusted the difficulty of obtaining "Customer ID" sold by "Jadwiga's Minion".
- Adjusted the required number of upgrade materials.
- Adjusted the difficulty and quantity of various obtainable items.
- Adjusted the placement and number of various enemies.
- Adjusted the actions of various enemies.
- Adjusted various parameters.
Gameplay & Usability Improvements
- Adjusted NPC placement to strengthen guidance toward "Fading Bonds".
- Adjusted the initial cursor position to prioritize the Main Quest when opening the Quest List.
- Adjusted message scrolling to be controllable via the Interact input.
- Added new tutorials.
- Adjusted tutorial text.
- Adjusted the timing for obtaining the "Battle Axe: Idris's Conceit".
- Adjusted conditions for exploration dialogue with Partners.
- Adjusted the placement of indestructible objects within boss fields.
- Added a "Trait List" feature.
- Added an "Order Obtained" tab to the Inventory.
- Adjusted activation conditions and effect text for Traits.
- Adjusted the display timing and duration of text when obtaining "Haze".
- Added lamps to "Jadwiga's Minion" to make them easier to find at night.
- Added a "cowering in fear" motion to "Jadwiga's Minion" when facing enemies.
- Added "Sandbags" and "Mistle" to the training grounds in "MagMell".
- Added text indicating when the player is afflicted by a status ailment.
- Shortened the time before the screen fades to black upon death.
- Shortened the time until the map is unlocked after defeating a "Map Releaser".
- Improved the function and usability of "Storage".
- Added a confirmation dialog when executing "Discard".
- Adjusted camera distance and angle when locking on to enemies.
- Added an option to keep the HUD displayed at all times.
- Adjusted field item colors to change based on importance.
- Changed the screenshot indicating "Mistle" locations to better show the surrounding environment.
- Added motions that the player can perform inside "MagMell".
- Adjusted Bike durability.
- Changed "Golden Nectar" positions to be displayed on the map.
- Added a warning message stating that effects do not stack when attempting to obtain a duplicate "Booster".
- Added "Guard" to the performance display of Defensive Formae.
- Added stance control settings for "Bequeathed Formae".
- Added zoom settings while in "Bequeathed Formae" stance.
- Added photo frame patterns in Photo Mode.
- Added "Pose" patterns in Photo Mode.
UI Adjustments
- Adjusted display conditions for the Item Obtained window.
- Adjusted the design of HP and LP gauges.
- Improved the visibility of Buff icons.
- Added UI to indicate if the Motorcycle is usable.
- Adjusted the UI for "Statesman's Longbow".
- Adjusted the icon display indicating quest destinations.
Character Customization
- Added Accessories.
- Added left/right flip patterns for Face Paint and Scars.
PC Version Only Adjustments
- Adjusted to prevent the "Switch Lock-on Target" action from being executed unintentionally via Keyboard/Mouse controls.
- Added "DLSS" and "FSR" as selectable options in Graphics Settings.
- Improved usability of Keyboard controls.
Bug Fixes
- Fixed an issue where Partner firepower did not scale correctly with Player Level.
- Fixed an issue where defeat rewards were sometimes not obtained when finishing off certain Boss Enemies with specific attacks.
- Fixed an issue where the player could become stuck if specific actions were performed when opening the map screen from the "Mistle" menu.
- Fixed an issue where the player could become stuck if the game was saved and restarted while sitting on furniture or petting the wolf in "MagMell".
- Fixed an issue where controls became unresponsive if a boss battle movie played while the "Item Synthesis" screen was open.
- Fixed an issue where some controls became unresponsive if an HP-consuming Weapon Formae was used such that remaining HP became exactly 0.
- Fixed an issue where the story would not progress correctly if the player entered an elevator and operated the switch at the same time certain cutscenes played.
- Fixed an issue where controls became unresponsive if the game was forcibly closed at a specific timing after falling to death during combat.
- Fixed an issue to ensure the target correctly switches to the player when attacking enemies that are fighting each other.
- Fixed an issue where BGM did not play correctly during Boss Enemy rematches.
- Fixed an issue where the player could be knocked out of the combat area when hit by a Boss Enemy attack.
- Fixed an issue where the HP gauge did not transition correctly when some Boss Enemies performed healing actions.
- Fixed an issue where the Title Screen did not change properly according to story progress.
- Fixed an issue where non-top-tier "Blood Codes" could not be received from Buddies during specific story progress.
- Fixed an issue where Fast Travel was possible to areas not yet accessible during specific story progress.
- Fixed an issue where effects were not played correctly in some cutscenes.
- Fixed an issue where Weapon and Defense Formae could be transformed into their currently equipped variation.
- Fixed to ensure the character is centered in the camera when opening the "Status" screen.
- Fixed an issue in the "Booster" equipment screen where hovering the cursor over a Booster that changes regeneration counts would decrease the regeneration count.
- Fixed an issue where barriers separating battle areas in the field would sometimes not dissolve even after defeating enemies.
- Fixed an issue where the player could pass through barriers separating boss areas at specific timings.
- Fixed an issue where conditions displayed in the "Trait List" screen referenced current "HP" and "LP" values erroneously.
- Fixed an issue where Player Costume colors were not displayed correctly.
- Fixed an issue where fall damage did not occur when using specific Formae.
- Fixed an issue where falling motions did not play correctly in some cases.
- Fixed an issue where Partners were not placed correctly in "MagMell".
- Fixed an issue where Holly's "Blood Code" could not be obtained in some cases even if conditions were met.
- Fixed an issue where the stance motion for Bequeathed Forma "Statesman's Longbow" and "MK Rosenritter" could be canceled by switching weapons.
- Fixed an issue where the "Strength" burden penalty did not occur when whiffing (missing) an attack with Weapon Formae.
- Fixed an issue where the Weapon Formae "Stalking Sabre" would not hit enemies if there was a difference in elevation.
- Fixed an issue at some "Mistle" where enemies would not respawn even after resting.
Fixed an issue where the magazine was not displayed correctly when reloading some Bayonets. - Fixed an issue where ammo consumption was doubled if Bayonets were equipped to both "Weapon 1" and "Weapon 2."
- Fixed an issue in Character Customization where parts could be moved without limits.
- Fixed an issue where appearances saved in "Save/Delete Appearance" were not displayed correctly.
- Fixed an issue where the Mini-map would display at incorrect timings in certain fields.
- Fixed an issue where items were not displayed correctly on the Mini-map.
- Fixed an issue where cursor controls became unresponsive if specific actions were taken on the Language Selection screen.
- Fixed an issue where Partner dialogue would not play even if conditions were met.
- Fixed an issue where Character Customization was sometimes not reflected normally.
- Fixed an issue in some fields where the character could get clipped inside terrain and become unable to escape.
- Fixed an issue with some objects where the visual appearance and collision detection (hitbox) did not match.
- Fixed the behavior of some enemies.
- Fixed an issue in some dungeons where unintended shortcuts were possible.
- Fixed an issue in some dungeons where specific events could be skipped.
- Fixed an issue in some cutscenes where FPS would drop momentarily during playback.
- Fixed an issue in some cutscenes where character clothing display was significantly distorted.
- Fixed an issue in some cutscenes where effects and lighting were displayed with a delay.
- Fixed an issue in some cutscenes where lip-syncing did not match the voice.
- Fixed an issue in some cutscenes where field brightness did not return to normal if skipped at a specific timing.
- Fixed an issue where some destructible objects could not be destroyed.
- Fixed an issue in some "Memory Remnants" where the exit door could be passed through from the back.
- Fixed an issue in some "Memory Remnants" where movement outside the area was possible.
- Fixed an issue in some "Memory Remnants" where ground textures were not displayed correctly.
- Fixed an issue in some Boss battles where combat could be started without entering the boss area.
- Fixed an issue with some Formae where the "Ichor" consumption cost required for activation was listed incorrectly.
- Fixed an issue where some Status Ailments were not exerting their effects correctly.
- Fixed an issue where some Activities continued to be displayed even after being cleared.
- Fixed an issue where some Database entries were not updated even if conditions were met.
- Fixed an issue where some dialogue choices did not match story progression.
- Fixed an issue where some SEs were not played correctly.
- Fixed an issue where some Voices were not played correctly.
- Fixed an issue where some Subtitles were not displayed correctly.
- Fixed various text errors.
- Fixed an issue on some platforms where the game would crash in specific situations.
- Fixed typos in the Staff Credit.
- Fixed other minor bugs.
PC Version Only Fixes
- Fixed an issue with Keyboard/Mouse controls where button guides differed from actual operations.
- Fixed an issue with Keyboard/Mouse controls where some buttons in Character Customization did not function.
- Fixed an issue with Keyboard/Mouse controls where some objects could not be operated with the mouse.
- Fixed an issue where default key assignments were set to unintended values.