DRAGON BALL Sparking! ZERO – Free Update Notice (May 26)
Starting from May 26, 2026 at 8:00 UTC (scheduled), an update will be implemented alongside the release of DLC “Dragon Ball DAIMA” Character Pack 1 & 2 and Shallot (DRAGON BALL LEGENDS) on June 27th.
With the distribution of this update, maintenance will be conducted from May 26, 8:00–10:00 (UTC).
During maintenance, “Ranked Match” and “Custom Battle: World Library” will be unavailable.
To ensure the best gameplay experience in Dragon Ball Sparking! ZERO, please make sure to install the latest update before playing.
Supported Platforms
- Nintendo Switch™ 2
- Nintendo Switch™
Version Information
- Nintendo Switch™ 2: Ver. 2A013.012.003.009.011
- Nintendo Switch™: Ver. 2013.012.003.009.011
General Changes & Adjustments
■ Stage
- Added First Demon World.
■ Single Battle
- Characters who previously recovered health upon transformation will no longer heal. Characters that can transform will now gain a permanent attack increase buff when transforming using Skill Stock.
This effect is removed when reverting transformation.
■ DP Battle
- Adjusted balancing so that differences in DP between characters are more pronounced in all modes (online and offline).
Team battle rules remain unchanged.
Feature Changes & Adjustments
■ Battle Rules
- Total DP in DP Battles (Offline Battle, Player Match, World Tournament, Training) can now be set to 10 / 15 / 20.
- Settings will now be retained after the game ends.
■ Character Select Screen
- Added a display toggle feature.
■ Options
- Added ability to switch audio quality for some combat sound effects.
- Added a setting for battlefield boundaries, including an option to display boundaries when approached.
Game Mode Adjustments
■ Episode Battle
- Adjusted difficulty of some stages due to battle system changes.
■ Custom Battle
- Rebalanced some Extra Battles due to battle system adjustments.
- Added new 2D cut-ins and text.
Battle System Changes & Adjustments
■ Skill Stock
- Slightly reduced auto-recovery speed.
■ Short Dash
- Reduced recovery time when activating Dragon Dash during Short Dash.
- Players can now perform a second Short Dash immediately after initiating movement (once).
■ Ascend / Descend
- Increased speed at close range.
■ Rapid Ascend / Descend
- Increased Ki consumption.
■ High-Speed Dragon Dash
- Adjusted input window for smoother connection into rush attacks upon reaching the opponent.
- Reduced charge time for Smash attacks during use.
- Adjusted to ensure the player ultimately reaches the opponent’s front even if trajectory is altered.
■ Z-Burst Dash
- Reduced initial Ki cost; Ki is now consumed based on travel distance after activation.
■ Melee Attacks (General)
- Increased Ki recovery on hit.
- Reduced likelihood of attack direction misalignment against opponents who just used Step.
■ Rush-In
- Fixed issue where guards could interrupt rush attacks.
■ Rush Chain
- Rush Chain can now be executed even when attacks are being auto-dodged (e.g., Goku (Super), Ultra Instinct, Whis).
■ Rush Ki Blast
- Reduced damage of Rush Ki Blasts and increased scaling penalty on consecutive hits.
■ Smash Ki Blast
- Reduced damage for spread-type Smash Ki Blasts.
- Added ability to deflect certain Smash Ki Blasts of Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
■ Guard-Breaking Smash Ki Blasts
- Now can be high-speed evaded.
- Slightly reduced homing performance.
■ Perception
- Cannot be used during guard stun.
- Increased follow-up input window after success.
- Increased Ki cost on activation.
- Increased Skill Stock requirement from 1 → 2 for Smash Attacks and Rush Chain.
- Follow-up attacks can now be charged by holding the button.
■ Super Perception
- Buff effects improved (stronger and longer duration).
- Slight Ki recovery added when deflecting blasts.
■ Ki Blast Deflection
- Improved responsiveness for Ki Blast Deflection → Smash attacks.
■ Guard Break
- Fixed Guard Break inconsistencies.
■ Super Counter
- Disabled auto Ki recovery during Super Counter.
■ Tornado Slash
- Fixed unintended guard interruptions in Tornado Slash.
■ Short Dash Attack
- Improved Short Dash Attack flow.
■ Stun-type Smash Ki Blast
- Increased Ki consumption.
- Enabled use of Revenge Counter when hit from the front.
- When hitting twice during a combo, the opponent will now be knocked away instead of becoming paralyzed.
■ Sonic Sway Attack
- Fixed an issue where, for some characters, a guard could be inserted even when the Sonic Sway Attack was executed at the earliest possible timing.
■ Blast Attacks
- Reduced damage when Blasts and Ultimate Blasts hit during a combo.
- Reduced damage when Blasts hit consecutively.
- Extended the input window for triggering a Blast Impact after one player fires a beam- or projectile-type Blast.
- Adjusted so that Blasts fired diagonally forward will no longer be nullified when used against an opponent who is firing a beam-type Blast.
- Changed so that when a standard-sized character’s charge-type Blast hits a giant character, it will now deal damage while knocking the giant character back.
- Increased damage of rapid-fire Ki Blast-type attacks.
- Enabled auto-evasion skills (such as Afterimage Strike) to evade unblockable charge-type Blasts.
■ Ultimate Blast
- Eased the damage reduction scaling applied when hitting during a combo.
■ Auto-reflect
- Now only available to characters with DP 7 or higher during Sparking! Mode.
■ Other
- Increased the auto-recovery speed of the first Ki gauge only.
- Adjusted camera behavior during battles between standard-sized and giant characters.
- Reduced unintended throw inputs during aerial combos when using Classic controls.
- Adjusted the time required before switching characters becomes available.
Skill Changes & Adjustments
■ Buff-type Skills (e.g., Saiyan Spirit, Pump Up)
- Increased effect duration.
■ Turles: Fruit of the Tree of Might
- Increased stat boost amount upon activation and added a Ki recovery effect.
■ Skills that Instantly Trigger Sparking! Mode
- After activation, defense is now reduced for a certain period of time.
■ Afterimage Strike
- Will now end if the user is hit by a Super Counter.
■ Dyspo: Super Maximum Light Speed Mode
- Added an icon display during the effect.
- Reduced Ki consumption for Short Dash while active.
■ Full Ki Recovery Skills (e.g., Full Power Charge)
- After activation, defense is now reduced for a certain period of time.
■ Kale: Cry of Rage
- Increased activation time.
Character Changes & Adjustments
■ Giant Characters (General)
- Reduced damage of rush and smash melee attacks.
- Increased recovery time when those attacks miss.
- Increased damage taken from melee attacks.
- Reduced backward Short Dash speed.
■ Master Roshi / Mr. Satan / Yajirobe
- Reduced Ki recovery speed.
■ Dr. Gero / Android 19
- Using Super Perception against beam/projectile Blasts will now trigger Sparking! Mode, and the stat boost effect has been removed.
■ Ultra Instinct Goku -Sign- / Ultra Instinct Goku
- Increased cooldown before another Smash Ki Blast can be fired after one is used.
■ Dr. Wheelo
- Reduced maximum Skill Stock count.
■ Nappa
- Reduced health.
■ Recoome
- Reduced health.
■ Spopovich
- Reduced health.
■ Gogeta (Super), Super Saiyan God Super Saiyan
- Reduced damage and homing performance of Smash Ki Blasts.
- Increased power of stationary Smash Ki Blasts.
■ Whis: Symphonic Destruction
- Now can be high-speed evaded.
■ Future Trunks (Super): Final Flash
- Increased Ki cost and damage.
■ Super Trunks: Finish Buster
- Increased damage.
Other
■ Flying Kicks
- Adjusted hit detection.
■ Battle Rules
- Fixed an issue where stepping out of bounds would not trigger a Ring Out in matches with Ring Out enabled.
- Improved usability and overall stability.
- This update is required for online play.
- An internet connection is required to apply the update.
We hope you continue to enjoy DRAGON BALL: Sparking! ZERO.
Thank you for your continued support.