Echoes of Aincrad Update File Ver. 1.0.6 Distribution Announcement
On September 25, 2026, a free update (Ver. 1.0.6) was released to implement balance adjustments and resolve known issues.
Please apply the latest update file to continue enjoying the game.
Version After Applying This Update
Ver. 1.0.6 (The version number can be checked on the title screen.)
Supported Platforms
PlayStation®5 / Xbox Series X|S / Steam®
Purpose of Balance Adjustments
Thank you for playing Echoes of Aincrad.
In this update, looking ahead to the upcoming Expansion DLC “Genesis Maidens” planned for release in 2026, we have implemented overall balance adjustments. Our goal with this patch is to provide a more engaging and rewarding combat experience against powerful foes such as boss enemies, while also refining base weapon actions, Unique MODs, Sword Skills, and Partner performance to encourage a wider variety of viable builds.
Furthermore, we are planning to introduce a new difficulty setting beyond Very Hard alongside the release of the Expansion DLC.
*Additional balance adjustments are scheduled when the new difficulty setting is introduced.
Between the Death Game Mode and the ability to adjust difficulty settings, your gameplay experience can change dramatically. We encourage everyone to experiment with different playstyles and find their own unique way to explore Aincrad.
We hope these changes bring an even deeper, more exciting adventure to all players.
Feature Additions & Improvements
- Added Sell All Feature for Weapons
You can now sell multiple weapons at once across selling screens. - Added Weapon Inventory Limit Notification
A permanent notification message will now display in Town when weapons in your Chest reach maximum capacity. Additionally, players will be prevented from departing on quests if the Chest is full. - Added Store Links to Title Screen
- Improved Save Data Stability
Improved overall save data stability.
Balance Adjustments
Enemy Parameter Adjustments
To provide a more rewarding combat experience, we have re-evaluated enemy parameters with a focus on boss encounters:
- Increased the HP and ATK of select boss enemies.
- Adjusted the HP multipliers for elite enemies and bosses on Hard and Very Hard difficulties (increased difficulty).
Camera Adjustments
- Adjusted camera behavior during certain attacks in the battle against Tyrant Golem.
Base Weapon Action Adjustments
- Mace / Two-Handed Sword / Two-Handed Axe
- Increased Attack Speed and Base ATK for Light, Heavy, and Crush Attacks.
Sword Skill Adjustments
- Two-Handed Sword / Two-Handed Axe
- Reduced charge time for charged Sword Skills.
- Sword
- Rage Impact: Reduced cooldown time.
- Rapier
- Phantom Thrust: Adjusted SP Cost and cooldown time.
- Lateral Lunge: Reduced cooldown time.
- Dagger
- Single Stab: Reduced cooldown time.
- Disorder: Increased ATK ACV.
- Flick and Twist: Reduced SP Cost and cooldown time, and expanded hit detection range.
Unique MOD Adjustments
Performance across Unique MODs has been adjusted by weapon type to support a wider range of builds:
- Sword
- Mithril Blade: Adjusted the Sword Skill cooldown reduction effect.
- Okuvlig Ande: Adjusted the duration of the damage boost effect, and removed the restriction: “This effect ends once a Sword Skill is activated.”
- Harbinger: Adjusted the number of stacks gained upon attacking/defeating enemies.
- Rapier
- Vivificator: Adjusted the amount of HP recovered upon dealing damage.
- Corundum Foil: Increased the cooldown reduction and SP cost reduction for Sword Skills.
- Noble Rapier: Increased ATK ACV.
- Honor Blossom: Adjusted the number of stacks gained when dealing damage or moving a set distance.
- Banishing Point: Increased ATK ACV.
- Dagger
- Cosmic Orbit: Adjusted the ATK ACV range and bonus damage applied to normal attacks when AGI is 50 or higher.
- Light of the Forest: Increased HP and SP recovery amounts.
- Two-Handed Sword
- Lost Oblivion: Increased ATK ACV.
- Sightless Blade: Increased ATK ACV.
- Two-Handed Axe
- Executor: Increased Base ATK boost value.
- Quakemaker: Increased Base ATK boost value.
- Corundum Axe: Increased STR ACV.
- Titan Sledgehammer: Reduced the stamina consumption increase penalty during attacks.
- Transgressor: Increased effect values.
- Mace
- Fortune Mallet: Adjusted additional effect values.
- Mortal's Bane: Reduced Combo SP / Support SP consumption when bonus damage is triggered.
- Corundum Club: Increased ATK ACV and down effectiveness.
- Black Silver Axe: Adjusted barrier values granted.
Partner Adjustments
- Adjusted behaviors and base stats for all Partners.
- Reduced revive cooldown time after falling in battle from 30 seconds to 25 seconds.
Support Skill Adjustments
- Iori — Healing Circle: Increased recovery amount.
- Zash — Exhilaration: Increased ATK boost value.
- Musoh — Protection: Adjusted duration; skill can no longer be recast while a barrier is currently active.
- Asuna — Lightning: Increased Base ATK and ATK ACV, and expanded effect radius.
- Lisbeth — Reinforcement: Adjusted Support SP consumption.
- Agil — Taunt: Extended duration.
- Klein — Bolstering Bellow: Adjusted activation conditions and invincibility frames.
Key Stone Adjustments
- Red Stone: Adjusted cooldown.
- Brown Stone: Adjusted effect values.
Other Adjustments
- Reduced the duration of the Paralysis status effect on enemies. Additionally, the down meter will no longer accumulate while an enemy is paralyzed.
- Weapons dropped by bosses in Golden Gates can now roll from the full pool of universal EX-MODs, with an increased chance of rolling higher-tier EX-MODs.
- In the Main Quests “Labyrinth” and “Legend of the High Elves,” if HP reaches 0 during post-clear story events, players will now return to the starting point. Even in Death Game Mode, save data will not be deleted upon death during these events and players will resume from the last Checkpoint.
- Changed key bindings so Dodge and Slash inputs can no longer be assigned to the same button/key (changing Contextual Action will now also update Activate Slash).
- Adjusted terrain geometry in certain areas.
Bug Fixes
- Fixed an issue in certain quests where players could enter the boss zone without interacting with the Magical Seals before the quest boss.
- Fixed an issue at the Smithy where required crafting materials and Col were incorrectly set for certain weapons.
- Fixed an issue where loading a save file with the Magic Bridge activated in “Great Lasta Valley: Hypogeal Path” after applying update Ver.1.0.5 would cause the bridge to appear unbuilt.
- Fixed several other minor issues.
Future Updates
The development team will continue to deliver balance adjustments and more updates for both the main game and upcoming DLC to ensure the best possible experience for our players.
As mentioned, a new difficulty setting beyond Very Hard is planned alongside the release of the DLC, so please stay tuned for further announcements.
Thank you for your continued support of Echoes of Aincrad.