Release Notes: 10/8/2020

October 1, 2020

New Content/Gameplay Changes

  • Added New Guild Trials System

Blessings

  • Can exchange Blessing at the Soul Pyre by using 100 Star Seed.
  • Can now spend SXP on Blessings that are not currently equipped.

Bless Pass

  • Added tutorial explanation for Bless Pass
    • "A Bless Pass Season offers 7 challenges per week for 12 weeks."
    • "Purchasing a Premium Season Pass grants additional Tier Rewards for completing Bless Pass missions."
    • "At the end of each season, incomplete progress towards a Tier Reward is converted into Star Seeds and sent to your Mailbox."
    • "A reward is given for each day you login during the season" 

Classes

  • Modified so that the mage's skill Flame Wave damages those who are close as well.

Dungeons

  • New Abyssal Dungeon: Dreamscale Ruins - Hall of the Eclipse
  • New Dungeon: 2 Player Arena - The Stormbringer
  • Dreamscale Ruins
    • Changed so that when successfully countering the "Heal" skill from regular Shaman monsters, it will put the monster in a near death state.
    • Modified so that a spot where the Ancient Water Spirit's summoned whirlwind attack did not harm the players is not removed.
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  • Changed the Gear Scores for Lv.30 ~ 32 Dungeon Monsters
    • Lv. 30: 962 -> 915
    • Lv. 31: 1005 -> 938
    • Lv. 32: 1044 -> 965
  • Arena Challenge: Pagar Champion
    • Decreased attack damage by 5%.
  • Lair: Archon of Fire
    • Decreased the HP by 5% and attack damage by 2%.
  • Lair: Harpy Queen's Nest
    • Decreased the HP by 12% and attack damage by 2%.
  • Dungeon: Dreamscale Ruins: Sundered Sanctuary
    • 1st Boss : Decrease HP by 5% and Attack Damage by 2%.
    • 2nd Boss: Decrease HP by 5% and Attack Damage by 2%.
    • 3rd Boss: Decrease HP by 12% and Attack Damage by 2%.
  • Dungeon: Rutus Mines: Halls of the Dead
    • 1st Boss: Decrease HP by 12% and Attack Damage by 2%.
    • 2nd Boss: Decrease HP by 12% and Attack Damage by 5%.
    • 3rd Boss: Decrease HP by 8% and Attack Damage by 2%.
  • Savantis Mausoleum: Altar of Blood
    • Fixed the issue where the two Boss icons would display as Elite.
  • Added new rewards to Abyssal Dungeons

Unions

  • Added new Union Exclusive Teleposts and quests to introduce them.

Zones

  • General
    • Added additional spawn locations for Ancient Treasure Chests in Carzacor, Kannus Mountains and Zenkala.
    • Increased the random spawn rate table for the Ancient Treasure Chest.
    • Moved locations of Ancient Treasure Chests in Beoran, Eidolon Forest, Ostium, Sperios, and Tristezza. 
    • Modified Field Named boss monster level scaling balance.
    • Fixed so that the buff that is already applied is received as a reward from a Crusade compensation, it will renew the applied effect.
  • Beoran
    • Fixed an issue where the quest area for the side quest [Party] The Fallen Knight, and the Court of the Raven's quest [Party] An Endless Knight quest also appeared for the Tristezza Black Knight.
  • Gnoll Wastes
    • Fixed the issue where the Ancient Treasure Chest in Gnolls Wastes were not spawning correctly.
    • Fixed the issue of anaconda monsters in the jungles of Gnoll Wastes action animation and actual damage calculation were not in sync.
  • Kannus Valley
    • Applied Chopping Firewood sound for Herod the Grave keeper in Kannus Valley
    • Fixed the issue where the firewood sound from Herod the Gravekeeper in Kannus Valley would play the mining sound instead.
  • Sperios
    • Changed so that the 1 Ancient Treasure Chest spawns for North and South Sperios. (Previously, 2 Chests spawned in North Sperios and 2 Chests spawned in South Sperios.)
    • Fixed the issue where the Ancient Treasure Chest icon would not appear in the minimap for South Sperios.
    • Added text indicating that Warrior's Talents can be obtained as Prestige Quest rewards in the description for the Sperios' Main Story Quest, "To the Timeless Jungle".
  • Timeless Jungle
    • Modified rewards for the named boss regional quest.
  • Tristezza
    • Fixed the issue where the appearance for the World Treasure Chest were not displaying properly.

Estates

  • Changed the error message when attempting to demolish a Estate construction while in production.
    • "You can only demolish the building after collecting the produced items."
  • Added greetings and idle-text for Estate Workers and Inhabitants.
  • Placed the Storehouse keeper in the Estate map.
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Equipment

  • Fixed the appearance size of the Unawakened Axe and The Nightcaller Axe.

Languages

  • Added German and French language support in game.
  • Ajout de la prise en charge des langues allemande et française dans le jeu.
  • Unterstützung für Deutsch und Französisch im Spiel hinzugefügt.

PvP

  • Added Regular Season Ranking System
    • Ranking is calculated using the total battlefield XP, and a "title" reward corresponding to the ranking will be given when the season ends.
    • It is divided into 5 stages and rewarded, and the titles may only be obtained through the regular season ranking (1st / 2nd~3rd/ 4th~10th/ 11th~50th/ 51st~300th).
  • Added title as battlefield season reward.
  • The default chat settings when entering the Battlefield/Arena and Dungeons will change from "Normal" to "Match".
  • Modified the Kill Log for Battlefield to be displayed on the upper right-side of the screen.
  • Fixed a bug where one can go on top of the base object in the battlefield.

Miscellaneous

  • Added new color variation mount Red Buffalo.
  • Changed so that the Matchmaking penalty timer will continue to count down while attempting to make a match.

UI

  • Improved stacking/usage of items.
    • When using items through the quick slot and the same type of item is in multiple inventory slots, the item will be used from the last slot.
    • Example: A player has 55 Healing Potion I in their inventory. Slot 1 = 20 in Slot 2 = 20, and Slot 3 = 10. Previously when a healing potion is used from the quick slot, it would be used beginning from Slot 1, however now it will begin using up the potions in Slot 3.
    • If one has multiple of the same items in their inventory, the "Organize Items" (아이템 정리 unofficial translation) button will now stack these items to the max amount allowed. (Organization cooldown - 60 sec)
    • Example: If one has multiple Healing Potion I in their inventory as Slot 1= 10, Slot 2 = 5, Slot 3 = 10, you can press the "Organize Items" button to create Slot 1= 20, Slot 2 = 5.
  • Added dungeon ending layout
    • When the dungeon ends, a results window display the player's scores and rank is shown.
    • There is no reward for the achieved ranks.
    • Ranks range from S, A, B, C, D, F, and is calculated based on the play time, number of deaths, number of challenges etc.
    • Added feature so that information about the dungeon clear, and rank results are displayed when the dungeon ends.
  • Added Dungeon Forfeit Vote function.
    • Players can choose to vote to forfeit while doing a dungeon.
    • There is no escape penalty applied if the dungeon ends as a result of the forfeit vote.
    • A specific amount of time must past first before voting can begin / The amount of time differs depending on dungeon type ( 2 Player Arena: 3min 30secs / 5 Player Lair: 5min / 5 Player Dungeon: 15mins).
  • Added option for the user to customize controls.
    • Can save/modify up to 5 presets.
    • Can modify most of the game's buttons to a personalized layout / Cannot customize mount controls.
  • Display gear score in the Quest Board.
  • Added ring menu system used by registering items.
  • System that automatically changes the time displayed in the in-game UI according to the time zone set in the platform (calculates time difference based on UTC).
  • Added gameplay option for changing normal camera distance.
    • In the camera distance section under Option > Gameplay, there are a total of 7 stages of zoom-in and zoom-out.
  • Changed the message shown when attempting to purchase from the despawn Limited Time Merchant.
  • Improved the next level-up notification in the lower right corner of the menu.
    • Added detailed menu along with improved visibility for different types of information shown.
  • Improved Costume application method.
  • Fixed the issue where the Escape Penalty gauge would display as being full when logging back in.
  • Fixed the issue of Achievement Title displayed count and actual total count were different.
  • Added Warrior's Talents to list of possible rewards for the Abyssal Reward Chest.
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