TEKKEN 8 Ver.2.01 Balance Adjustment Policy

May 11, 2025

Balance Adjustment Policy for Ver.2.01

In TEKKEN 8 Ver. 2.01, additional adjustments have been made to address the game’s attack-heavy balance.

Alongside the previously implemented fixes for “issues that could be addressed quickly,” this update also begins to tackle longer-term issues—such as reducing air combo damage and reworking Heat Burst performance—which were raised frequently by players and required more time to evaluate.
* The patch notes for Ver.2.01 are scheduled to be released on [PDT] Monday, May 12, 6:30 PM / [CEST] Tuesday, May 13, 3:30 AM.

1. Gradual Adjustment of Moves with Excessive Return

Following the previous update, balance adjustments have been made with a focus on the following points:

  • Adjustment of moves where the return is disproportionately high relative to the risk involved
  • Adjustment of high-performance moves that easily create consecutive advantageous situations and lead to one-sided developments

Through these adjustments, the goal is to achieve a more balanced playing field across all characters and foster an environment where diverse strategies can thrive.

Additionally, moves not targeted in this update will continue to be reviewed based on player trends and feedback, with further adjustments implemented as necessary.

2. Reduction of Aerial Combo Damage

In consideration of the current trend of increasing overall combo damage, adjustments have been made to the damage of moves that contribute significantly to particularly powerful aerial combos across all characters.

These changes are intended to increase the opportunities for offense, defense, and tactical exchanges, while also addressing the excessive disparity in damage potential between characters.

Aerial combos will continue to be closely monitored, and if instances of excessive damage are identified, additional measures will be considered as appropriate.

3. Adjustment to Heat Burst Performance

In light of the fact that, during exchanges surrounding Heat Burst activation, it was often difficult for the defending player to evade the move with sidesteps even when anticipating the activation, the overall tracking performance of Heat Burst against lateral movement has been reduced.

This adjustment is intended to make it easier for the defending side to respond through movement or evasion, thereby enabling more interactive mind games that reward defensive techniques.

4. Reduction of Chip Damage from Heat Smash

Given that the increase to maximum health has already lessened the impact of chip damage overall, this update limits adjustments specifically to Heat Smash, reducing its chip damage output.

Rather than implementing a broad revision to chip damage at this stage, we have opted for a targeted response. Moving forward, we will continue to monitor match environments and player behavior, and consider additional adjustments to chip damage as necessary.

Future Adjustments

The next update (Ver. 2.02) is scheduled for release in June 3rd.
This update will include adjustments to certain character-specific moves that consume remaining Heat Timer duration, as well as balance improvements through targeted character tweaks.

Building on the outcomes of the previous and current updates, we will continue our efforts to enhance the overall battle balance and ensure a more refined and competitive gameplay environment.

Thank you for your continued support of TEKKEN 8.

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