The Blood of Dawnwalker - Update 1.1
Update 1.1 is out now on PC, PlayStation 5, and Xbox Series X|S!
New Features
- Draught of Mind Rebirth: Forget all your Swordmastery, Witchcraft, and Vampirism abilities, and use the time you spent learning them to master a different set of abilities.
- Animal petting
- Update to the Story mode: Pick between the Forgiving game difficulty (previously called Story) and a new Story mode with additional combat assist.
- Additional subtitle settings: Increase the font size and enable subtitles for ALL dialogue lines.
Highlights
- Update to the FrameGen technology, including dedicated settings.
- Adjusted animations and camera movements in combat.
- Improved targeting, locking onto, and disengaging from enemies.
- Better responsiveness of targeting and attaching to surfaces when using Shadowstep and Planeshift.
List of changes:
Miscellaneous:
- Equipped items are now hidden when selling items.
- Added a "Buyback" feature when interacting with merchants.
- Added controller deadzone settings in Options.
- Rebalanced the cost of upgrading items, especially on higher levels.
- Items can now be equipped in both presets (day, night) simultaneously.
- Reduced the health of boars and wolves on higher levels.
- Tooltip for a stack of items in the inventory will now properly refresh its weight and value after consuming an item.
- Fixed an issue that blocked players from selecting dialogue options or items when using a controller.
- Fixed an issue that caused the Active Ability cooldown reduction to not update the cooldown in the character tab, despite the damage of Active Abilities being updated.
- Fixed an issue that caused switching from the crafting menu to the map using a controller to disable zooming in and out with the right analog stick.
- Fixed an issue that prevented players from accessing different character tabs after loading a save in the prologue.
- Fixed an issue that caused the cursor to appear and controls to change to mouse and keyboard input.
- Multiple localization fixes.
General:
- Boar patrols will no longer become immortal and come running to Coen after he uses Voracious Bite on other animals.
- Fixed an issue that caused nuns to play their ambient animation instead of being dead.
- Fixed an issue that caused enemies near the ruined mountain tower to not move properly.
- Fixed an issue that caused target corpses to spin on the ground when using Compel Soul in the "A Study in Crimson" quest.
- Fixed an issue that caused bodies to remain highlighted in the focus mode even after investigating them.
- Coen will no longer suddenly teleport during a specific dialogue line in the "Home Sweet Home" quest.
- Fixed an issue that caused Coen to get stuck during the "Rise at Dawn" quest.
- Fixed an issue that allowed Coen to climb mine walls to reach out-of-bounds light sources during the "Bad Blood" quest.
- Coen will no longer teleport if the Astral Vision cinematic is skipped during the ritual event.
- Bosses' health bars no longer stay on the screen after disengaging from combat.
- Coen will no longer fall through the map while climbing walls during the “Hive and Seek” quest.
- Fixed an issue that caused the torch to remain active and burn out despite not using it.
- Fixed an issue that caused the screen to become bright orange during the "Home Sweet Home" quest.
- Burning out a torch will no longer affect other torches in the inventory.
- Fixed an issue that caused guards leaving Rena's house to fight unarmed instead of using swords during "The Firebrand" quest.
- Fixed an issue that caused merchant map icons to disappear after the time of day changed.
- Added a missing autosave during the "A Deal with the Devil" quest.
- Fixed an issue that caused the Pale Ravager Tatzelwurm to spawn in front of Coen.
- Fixed an issue that caused map scrolling to become unresponsive after toggling on legend and filter menus.
- Fixed an issue that caused attempting to start Claw Ride while standing on a window to launch Coen in the air.
- Fixed an issue that caused navigating to the Crafting tab to lock tooltip scrolling in the Inventory tab on controllers.
- [PS5 ONLY] Fixed an issue that caused screen flickering in the credits after using the controller's left and right triggers and pressing confirm at the same time.
- Stamina stats in the inventory will now refresh immediately after consuming stamina items.
- Fixed an issue that caused the moonrise cinematic to play when exploring Laslea in the prologue.
- [PC ONLY] Fixed an issue that caused frame drops when zooming in or out of the world map with a controller.
- Equipping an ability on the radial wheel will no longer unequip an existing ability.
- Fixed an issue that caused item flavor texts to overflow the tooltip borders in merchant menus.
- Ingredient tooltips in the Crafting menu are now properly aligned with the recipes.
- Custom map markers can no longer be placed outside the map.
- Fixed an issue that caused the light from a torch to be unnaturally big during the “Bad Blood” quest.
- Fixed an issue that blocked NPCs from spawning if the time of day changed while Coen was in the area.
- Fixed an issue that caused the time progression indicator to remain after clearing a Military Checkpoint.
- Fixed an issue that caused the Astral Vines status effect to incorrectly display a bleeding icon on the HUD.
- Fixed an issue that blocked the map filter navigation with a controller after reloading or dying.
- Coen can no longer leave the tutorial area by climbing one of the trees during the “All Good Things” quest.
- Coen can no longer get stuck when trying to climb one of the trees during the “All Good Things” quest.
- Coen will no longer fall through the map using Planeshift during the “Hive and Seek” quest.
- Fixed an issue that caused invisible walls to occur in the military checkpoints.
- Fixed an issue that caused collision and navigation gaps to appear north of a certain treasure point.
- Fixed an issue that caused the filter for haunted sites to appear twice on the map.
- Fixed an issue that caused switching tabs in the crafting menu to duplicate categories.
- Fixed an issue that caused the north wall of Svartrau city to fail to render at certain distances.
- Civilians in Maragir will now properly report crimes committed in their presence.
- Fixed an issue that caused some objects to get misplaced in Laslea.
- Fixed an issue that caused autosaves created during or after dialogues to have missing save thumbnails.
- Fixed an issue that caused animals to continuously circle around interaction points.
- Fixed an issue that caused enemies to despawn after knocking them away from their guard zone.
- Fixed an issue that prevented a certain bear from engaging in combat.
- Fixed an issue that caused a bear near Pieter's Solitude to spawn abruptly in front of Coen.
- Fixed an issue that caused choppy camera movement after activating Focus Mode during tutorial prompts.
- Fixed an issue that caused a certain NPC to run into a wall and get stuck during the bullying encounter.
- Fixed an issue that caused the Ability UI to be stuck on screen after opening Active Abilities at the end of combat.
- Fixed an issue that caused nearby NPCs to repeatedly trigger alarmed reactions when Voracious Bite was used.
- Coen can no longer Shadowstep through the walls of one of the buildings in the Middens.
- Fixed an issue that caused a kobold to fail its jump animation and vanish during the "Song of the Mountain" quest.
- Fixed an issue that caused an invisible platform to appear during the "Our Rotten Roots" quest.
- Beggars will no longer leave their bowls with coins on the streets at night.
- Fixed an issue that caused a traitor mark to appear prematurely on a certain house.
- Fixed an issue that caused opening the ability wheel to highlight an unusable ability from the previous selection.
- Fixed an issue that caused Neustadt Tower to prematurely display one of the objective markers.
- Fixed an issue that caused Coen to get stuck after interacting with Neberu while sprinting.
- Fixed an issue that caused the Swordmastery Teacher map icon to be missing.
- Coen will no longer fall through the roof at Silts Tower.
- Fixed an issue that caused the map search radius marker for Vicho's store to be excessively large.
- Coen can now return and complete the "Ritual" events even if he accidentally started them while being outside of the Ritual area.
- NPCs in the military checkpoints will no longer endlessly try to walk through assets.
- NPCs in the military checkpoints will no longer endlessly try to walk through cliffs.
- Fixed an issue that blocked players from choosing a perk to unlock during the perk tutorial.
- Fixed an issue that caused Coen to get stuck when jumping off some walls in Svartrau.
- Briar Sloughs Tower is now easier to navigate.
- The Matriarch will no longer permanently lose her shield if stunned before shapeshifting back to normal form.
- Guards will now properly disengage from combat and return to their original locations.
- Wraiths will now properly disengage from combat instead of becoming frozen.
- Multiple small improvements to animations.
Gameplay:
- Fixed an issue that prevented players from saving the game after using Voracious Bite.
- Disabled objective markers can no longer show up on the compass.
- Fixed an issue that blocked Coen from using any abilities after running away from a fight.
- Fixed an issue that caused an infinite black screen after training with Ocha.
- Fixed an issue that caused Burning Blood to damage Xanthe's shield during her invincibility phases.
- "Activation Charge Restoration from Actions" now properly increases the "Activation Charge Restoration from Block" values.
- Fixed an issue that caused the scaffolding tables in the cathedral to lack their focus mode highlight at night.
- Coen will no longer leave combat stance after moving near a doorway during the fight in the "Echoes of Silenced Bells" quest.
- Fixed an issue that caused soldiers to attack while still in their weapon-drawing animation.
- Fixed an issue that caused a black screen when opening the fast travel map after closing the journal.
- Wolves on the path between Sandy Gorge and Sanzhani will no longer be overly aggressive.
- Fixed an issue that caused the Pause Menu to become unresponsive if initiated after opening the Character tab.
- Snow is now more consistent in its appearance... and existence.
- Fixed a performance drop that happened at the beginning of the boss fight during the “Home Sweet Home” quest.
- Fixed an issue that caused Omniblock stamina reduction to exceed 100%, causing stamina to increase when blocking.
- Fixed an issue that allowed the Piercing Shriek ability to be used against civilians.
- Fixed an issue that caused newly unlocked abilities to fail to appear in the menu after drinking vrakhiri blood phials.
- Fixed an issue that caused Soul Reaping to continue damaging Xanthe after she disappears from the arena.
- Fixed an issue that caused Burning Blood to continue inflicting damage on Xanthe while untargetable.
- Improved Murohn's attack animations.
- Fixed an issue that caused the Gargoyle to spawn in the tower textures after loading an autosave.
- Fixed an issue that caused Death from Above to have an unintentionally shorter range than Voracious Bite.
- Fixed an issue that caused Xanthe to disappear prior to the cinematic transition.
- Fixed an issue that allowed Voracious Bite to be used on the undead NPC in the "A Hero's End" quest.
- Fixed an issue that caused previously evaded checkpoint enemies to respawn right in front of Coen.
- Fixed an issue that caused city patrol guards in Svartrau to stand idle due to missing patrol waypoints.
- Coen will no longer be blocked from switching weapons in combat after fast travel to a certain shrine.
- Fixed an issue that caused on-death ability effects to fail to spread to monastery nuns.
- Coen can now hit Gargoyle more consistently when using a short sword.
- Description of bonuses from Active and Passive abilities are now properly displayed during Focus Mode.
- Coen can no longer get into a T-pose after using Voracious Bite.
- Fixed an issue that prevented Crake from appearing in the Rebel's Hideout during the “Distant Shadows” quest.
- Brencis and his soldiers should now have audible VO during the Astral projections.
- Beehive can no longer provide infinite money.
- Combat with Catalin's Tutor can now start properly under any circumstances.
- Coen will no longer fall through the map if he jumps right before Lacra destroys the rocks during “A Friend Like This” quest.
- Nerfed one of the guards in the cathedral courtyard so he can no longer kill Coen in one hit when approached before level 30.
- Freeing Swordmaster during the “Bakir's Pillories: Catalin's Tutor” event no longer makes him aggressive towards Coen.
- Fixed an issue that caused FPS drops when draining Bakir.
- Broad Swipe (level 3 and 4) bonus damage should now be applied properly.
- Burning Blood (level 3 and 4) should now properly switch targets during non-lethal fist fights.
- Merchant in Silberstein should now be available at all times.
- Fixed an issue that prevented damage indicators from being displayed during a fight with the Matriarch.
- Ambrus’s shield can no longer disappear when he is blinded.
- Reduced the amount of autosaves created during a fight with Brencis.
- Fixed an issue that caused Coen to get stuck inside one of the towers during the “Echoes of Silenced Bells” quest.
- Bosses are no longer offended enough to stop fighting altogether if Coen interrupts their initial taunt.
- Knives will no longer get stuck to Bandits’ hands after they use a Knife Throw.
- Fixed an issue that caused Piercing Shriek to break Xanthe's attack animation during the fight.
- Fixed issues that caused Astral Roots to interrupt Coen's Planeshift and deal too much damage at the start.
- Fixed an issue that caused Coen to get stuck in the slow motion of the Active Ability wheel during Astral Communion.
- Improved the aiming of Shadowstep and Planeshift.
- Improved the crouching animation sequence.
- Fixed an issue that caused Mesmerized enemies to target Coen instead of other available enemies.
- Fixed an issue that caused the torch to not work properly under specific conditions.
- Fixed an issue that caused dodging while guarding to result in unintended character movement.
- Fixed an issue that caused the Wild Blood buff to be granted upon feeding even without learning the perk.
- Fixed an issue that blocked Coen from using Shadowstep in some parts of the church in Laslea.
- Coen will no longer fall through the map during the Shadowstep tutorial.
- Soldiers can no longer become invisible with the Blood Surge.
- Coen can no longer walk on water.
- Fixed an issue that caused the Witchcraft abilities health cost preview to ignore bonus overfeed health in Vrakhir form.
- Voracious Bite will now be properly auto-equipped in an available quickslot upon being unlocked.
- Fixed an issue that caused camera issues after using Voracious Bite on animals while standing in deep water and out of combat.
- Fixed an issue that caused an additional patrol from higher edicts to spawn in Parlita.
- Fixed an issue that caused the Human Health Restoration stat to work only on consumables.
- Fixed an issue that caused the critical hit indicator to disappear after or during a boar charge.
- Coen's movements will no longer appear altered under certain circumstances.
Quests:
Spoiler: click to reveal quest fixes
- Fixed an issue that caused Coen to deal less damage than he should during the "Home Sweet Home" quest.
- Fixed issues that caused significant difficulty spikes during the "Home Sweet Home" quest.
- Fishing rods are now easier to find in the "Live Bait" quest.
- Fixed an issue that caused Xanthe to become invulnerable during “The Cycle of Love” quest.
- Fixed an issue that caused Coen to get stuck in a sunken crypt during “The Night of Horrors”.
- Fixed an issue that prevented players from completing the last "Leech Collector" event.
- Coen can no longer be blocked from progressing the “Home Sweet Home” quest when sliding down the hill during the dream sequence.
- Fixed an issue that prevented Anca from spawning in the “Stronger Than Achilles” quest and blocking progress.
- Silk Threads will no longer disappear during the “Come Hither” quest.
- Fixed an issue that caused the objective to meet Anca at the inn to remain unfinished even after completing the quest.
- Fixed an issue that caused Lacra to disappear under certain circumstances right after meeting the Matriarch.
- Fixed an issue that caused everyone in the Uriash Village to become hostile when attacking any Uriash patrol during the “A Friend Like This” quest.
- Coen can no longer randomly die during one of the “Rise at Dawn” cutscenes.
- Fixed an issue that caused guards to attack Ocha by mistake during “The Heart Wants What it Wants” quest.
- Ocha should now be a bit less aggressive during “The Heart Wants What it Wants” quest.
- Fixed an issue that prevented players from completing the “Ambrus's Cellars: Uninvited” event.
- Vasil will no longer try to beat Brencis's soldiers after fighting with Coen.
- Fixed an issue that caused shadowstepping across the battle arena towards Isbrand’s last memory to skip the fight and disable progression.
- Fixed an issue that caused "The Bittersweet Toast" quest to lose objectives and stop being tracked if a certain body was discovered early.
- The Matriarch will no longer move erratically when walking with Coen during the "Song of the Mountain" quest.
- Time will now be properly consumed when finishing the "Ambrus's Dungeons: Judge and Executioner" event.
- Fixed an issue that caused one of the objectives to persist on the map during "The Gilded Gauntlet" quest.
- Anca's hair will no longer disappear during the "Stronger Than Achilles" quest.
- Coen will no longer comment on a hole in the mine that never existed.
- Coen can no longer start dialogue with dead soldiers during the "Bakir's Pillories: Out of Love" event.
- "Fixed an issue that caused a certain letter to get lost and not be delivered to Coen during "The Gilded Gauntlet" quest.
- Lacra will no longer have trouble climbing the mountain road during the "A Friend Like This" quest.
- Fixed an issue that caused one of the objectives in "The Gilded Gauntlet" quest to become activated too early and stay active after completing it.
- Coen can no longer enter a closed room by jumping off the balcony during "The Cycle of Love" quest.
- Fixed an issue that caused the same legendary amulet to appear at Xanthe's manor and be available for purchase from Vicho.
- Quest rewards can no longer be obtained twice.
- Fixed an issue that caused hexes on Coen's arm to be changed and cut after interacting with the idol obelisk during the "Where Old Devils Lie" quest.
- Uriashi NPCs will now properly return to their routines after training with Ocha in Uriash Village.
- Time will now be properly consumed when finishing the "Ambrus's Cellars: Trouble Brewing" event.
- Soldier's hand will no longer stretch during necrospeak in the "Buried Past" quest.
- Fixed an issue that caused quickslots to change to another set during the "Home Sweet Home" quest.
- The anvil at Nareh's workshop is no longer missing.
- Fixed an issue that blocked Coen from interacting with the beehive under certain circumstances during the "A Closer Look" quest.
- Fixed an issue that permanently closed the hallway doors and blocked Coen from progressing the “Midnight Reckoning” quest.
- A note found in the mines during the “Withering Away” quest is now properly translated into other languages.
- Bakir is no longer absent during a fight in the “Our Rotten Roots” quest.
- Fixed an issue that caused Nish to get permanently stuck in the interrogation room during the "Hive and Seek" quest.
- Fixed an issue that caused Stoneward Post to not be marked properly after saving Mert.
- Fixed an issue that caused the quest objective to meet Farkas to not state the Lunar Games' start time.
- Fixed an issue that allowed Coen to improperly access Danylo's smithy at night to finish his quest.
- Fixed an issue that caused the "A Mother's Plea" quest to remain visible on the map after it could no longer be started.
- Fixed an issue that caused defeated soldiers to still appear alive to reveal information in the cutscene in the "A Friend Like This" quest.
- Fixed an issue that caused a duplicate model of Lacra's wolf to spawn during combat in the "A Friend Like This" quest.
- Fixed an issue that caused Drogos to incorrectly appear behind the gate instead of the intended rebel messenger during the "Rise at Dawn" quest.
- Fixed an issue that allowed Coen to get into the open world during the "Midnight Reckoning" quest.
- Fixed an issue that caused "The Heart Wants What it Wants" quest to not start properly if Coen entered Andrei's hideout via the balcony during the day.
- Fixed an issue that caused a catacomb nun to remain hostile after being defeated until the cutscene in the "Echoes of Silenced Bell" quest.
- Passing through the gate ahead of NPCs will no longer prevent guards from engaging Coen during the "Rise at Dawn" quest.
- Fixed an issue that put Tonis in the wrong place at the wrong time in the "Good Home" quest.
- Custom music is now played properly when inspecting Ascar's house window during the "Distant Shadows" quest.
- Baltzer will no longer act as if he was already at his hideout during the first dialogue with Coen during the "Bakir's Pillories" event.
- Fixed an issue that blocked quest progression in Laslea if Coen got arrested twice.
- Coen can no longer kill a guard and then talk to him while infiltrating the prison in "The Firebrand" quest.
- Fixed an issue that caused Ascar to prematurely detect Coen at the start of the "Distant Shadows" quest.
- Fixed an issue that caused the enemy to become stuck inside walls when attacked with Voracious Bite during the "A Monk and A Saint" quest.
- Fixed an issue that caused the objective to find Mihai's chalice in the "A Monk and a Saint" quest to be impossible to complete if the crypt was discovered earlier.
- Fixed issues that permanently closed the doors and blocked Coen from entering the arena during the “A Hero's End” quest.
- Fixed an issue that caused the time progression alert to not trigger when Coen talks to the alchemist before destroying the barrels in the “Ambrus's Cellars: Trouble Brewing” event.
- Coen will no longer lie to the deacon about Xanthe's location during the "A Monk and a Saint" quest.
- Anca is no longer missing from the dialogue during the “Where Old Devils Lie” quest.
- Fixed an issue that prevented Coen from entering the final encounter location in the "A Hero's End" quest.
- Coen can now leave the labyrinth if he enters it ahead of the "Lunar Games" quest chain.
- Fixed an issue that caused the time progression information to not appear during “The Heart Wants What It Wants” quest.
- Fixed an issue that caused some chests to not progress time as indicated.
- Bakir will no longer stand still and do nothing at the start of a fight during the “Midnight Reckoning” quest.
- Fight will now progress time properly in “The Gilded Gauntlet” quest.
- Brencis will no longer appear motionless during the initial shots of a cinematic in the “Fall Before Dusk” quest.
- Fixed an issue that caused Coen to get stuck in combat, blocking progression of the “Where Old Devils Lie” quest.
- Fixed an issue that caused Coen to get stuck in combat, blocking progression of the “Between the Words” quest.
- Added missing objective indicator in the "Old Friends, New Friends" quest.
- Combat during the "Haunted: Mass Grave" event will now be less affected by the location of some unfortunate assets.
- Fixed an issue that caused incorrect information to be displayed on the Epilogue boards.
- Fixed an issue that caused a Bandit Camp to be shown on the map despite it not being there.
- Iorgu will no longer thank Coen for returning his pig if the quest had been abandoned.
- Fixed an issue that caused footsteps to remain highlighted after completing the "If a Tree Falls in a Forest" event.
- NPCs will now be properly marked if they have something to say during the "Things Will Be Different Now" quest.
- Anca will no longer get into idle state during the "Page-turner" quest.
- Fixed an issue that caused unresponsive NPCs to spawn after stealing items from containers immediately after combat in the "Xanthe's Recruiters: Taste of Power" event.
- Fixed an issue that allowed Coen to interact with empty loot containers under staircases after reloading a save in "The Good Samaritan" quest.
- Fixed an issue that caused the introductory dialogue in the "Star-Crossed Lovers" event to get triggered from excessive distances.
- Character who should be dead no longer appears in the "Things Will Be Different Now" quest.
- Murohns' Lairs are now properly marked on the map during the day as well.
- Fixed an issue that caused enemies to behave unnaturally during the "A Hero's End" quest.
- Fixed an issue that caused Coen to get stuck when jumping off a house during "The Lunar Game" quest.
- Fixed an issue that blocked combat from triggering after returning from the Lunar Games.
- Fixed an issue that caused quest objectives to not appear until the "Forge It Anew: Executive Order" event was completed.
- Coen can no longer talk to the miller or his wife if he attacks them.
- Coen can no longer skip the entire fight by being too quick during the "Echoes of Silenced Bells" quest.
- Fixed an issue that blocked the leaving interaction scene when investigating the doctor's workshop in the "A Study in Crimson" quest.
- Fixed an issue that caused Coen to get stuck when jumping off a cart during the "Where Loyalty Lies" quest.
- Dead kobolds will no longer disappear from the cutscene during the "Hive and Seek" quest.
- Dead soldiers will no longer take part in the conversation during the "A Study in Crimson" quest.
- Fixed an issue that caused the quest objective to disappear after interacting with Mihai's grave during the "A Monk and a Saint" quest.
- Lacra no longer gets stuck at the beginning of a mountain road climb if Coen ignores her and moves too far away from her during the "A Friend Like This" quest.
- Difficulty Markers will now be applied properly during the “Fall Before Dusk” quest.
- Fixed an issue that caused the final dialogue to not appear in the "Trouble with Silver" quest.
- Closed areas of the mine are now properly blocked off in the "Bad Blood" quest
- Added missing objective indicator in the "Who Pulls the Strings" quest.
- The moon will no longer become red before the "Sacred Covenant" quest is completed.
- Multiple small improvements to level design.
Narrative:
- Lore texts mentioning St. Tyna are no longer inconsistent with quest lore.
Art:
- Fixed an issue that caused incorrect witchcraft markings to appear on Ambrus' hand.
- Fixed an issue that caused a duplicate banner asset to appear and vanish during the "Banner of Oppression" event.
- Fixed an issue that caused an incorrect animation of the female prisoner during the "Xanthe's Transports: Fair Maiden" event.
- Fixed an issue that caused Drogos to suddenly appear standing on top of a certain NPC's corpse after a dialogue in the "Rise at Dawn" quest.
- Fixed an issue that caused incorrect animations of a transport prisoner during the "Xanthe's Transports: Chosen One" event.
- Fixed an issue that caused corrupted ground textures to appear near the valley guardpost.
- Fixed an issue that caused heavy soldier neck textures to appear black at medium and long distances.
- Coen will no longer fall through the rocks during the "Deep down" quest
- Fixed an issue that caused Mireleaf Bracers to be visually clipped into the Bladedancer's Tunic.
- Fixed an issue that caused the Boiling Blood burning effect to not be applied properly across enemy models.
- Fixed an issue that caused Coen's leg animations to become distorted when struck by Brencis's Life Lock ability.
- Fixed an issue that made the lighting in Farkas' house look as if the roof was missing.
- Fixed an issue that caused scaffolding assets to abruptly pop into view.
- Ascar's facial hair will now move properly during dialogues in the "A closer look" quest.
- Lacra's head will no longer move erratically in the dialogue in the "Song of the Mountain" quest.
- Fixed an issue that caused sections of the road near Eerie Knoll to appear black at certain angles.
- Closed gaps in the mine's corridor walls.
- Unsheathing a weapon prior to approaching the pillory will no longer cause guards to have detached swords during cutscenes in the "Bakir's Pillories: Out of Love" event.
- Fixed an issue that caused a sigil on the ground to be stretched awkwardly across adjacent walls.
- Fixed an issue that caused the lighting to shift erratically when passing through doorways during the "Trouble With Silver" quest.
- Fixed an issue that caused wooden railings in the cathedral to pop in and out of view while moving.
- Added the missing combat sword icon in the dialogue option to attack bandits in the Middens.
- Fixed an issue that caused sudden fog density changes while walking on the top of Stoneward Post tower.
- Fixed an issue that caused night-to-day ambient lighting transitions to be delayed after upgrading perks at a shrine during edict sequences.
- Fixed an issue that caused screen flashing artifacts to occur while pushing the bookcase in the "Echoes of Silenced Bells" quest.
- Fixed an issue that caused the fog to noticeably change appearance when traversing the Kobold Cave during the "Hive and Seek" quest.
- Fixed an issue that caused weather and lighting to suddenly change after waiting at a shrine and moving away from it.
- A certain dwarf pine bush no longer grows on top of the Svartrau walls.
- Fixed issues that caused incorrect lighting changes after time progression.
- Improved the Mercurial Fervour VFX.
- Blood from Brencis's hand will now drip properly during the "Sacred Covenant" quest.
- Fixed an issue with the vampire eye effects.
- Fixed an issue that caused a visual artifact to appear during the outro cutscene.
- Fixed an issue that caused the loot details panel to appear corrupted.
- Fixed an issue that caused rocks near Brencis's Castle to load when in Coen's line of sight.
- Fixed an issue that caused soldier's chainmail torso to clip on the right arm.
- Fixed an issue that caused scaffolding on the tower in the Middens to load when in Coen's line of sight.
- Fixed an issue that caused rocks near the walls of Svartrau to load when in Coen's line of sight.
- Improved Lacra's Blood Hunger animation.
- Improved Coen's sprinting animation as a vrakhir, with a sword or claws drawn.
- Ursul's beard no longer disappears mid-conversation.
- Updated the Mercurial Fervour preview video in the Character tab.
- [PS5 ONLY] Improved the quality of UI assets.
- Neberu is now properly dressed.
- Fixed issues that caused bracers to not display correctly.
- Fixed an issue that caused random bright flashes while exploring the Uriash Village.
- Multiple lighting improvements in dialogues and cutscenes.
- Multiple SFX adjustments.
- Multiple adjustments to cinematic camera angles.
- Multiple small improvements to character art.
Audio:
- Combat music will no longer disappear during a fight with Xanthe in the cathedral.
- Gheorghe will now speak in his own voice.
- Holding the jump button while in the wolf form will no longer cause jump audio effects to trigger repeatedly.
- Isbrand's pain reaction sounds are now his own.
- Fixed an issue that caused muffled underwater audio effects.
- Fixed an issue that caused voice lines to fail to play during some ambient community scenes in Neustadt.
- Hitting animals with bare fists will no longer incorrectly play slashing sound effects.
- Fixed an issue that caused outdoor wind audio to be played at excessive volume inside Coen's bedroom.
- Combat music will no longer be delayed when fighting Pieter in the "Like Father, Like Son" quest.
- Fixed an issue that caused the level-up sound effects to be distorted following the "Bad Blood" quest completion.
- Broad Swing will now properly play the hit impact sound when Coen defeats an enemy in a single blow.
- Fixed an issue that caused combat music to continue playing into post-fight dialogue in the "A Mother's Heart" quest.
- Fixed an issue that caused multiple NPC background conversations to play at the same time.
- Fixed an issue that caused Xanthe's voice audio to be played too loudly when standing on the Cathedral roof.
- Fixed an issue that caused unintended screaming sound effects to play in the background during Coen's awakening in the "Smoke and Ashes" quest.
- Fixed an issue that caused the music to become inaudible after opening and instantly closing the Opening Cinematic and Game Music tabs.
- Multiple audio adjustments in dialogues.
Plugin:
- Fixed an issue that caused screen flickering when enabling window mode with DLSS Frame Generation on.
Stability:
- Fixed an issue that caused performance drops when exploring the treasury building area in the "A Study in Crimson" quest.
- Fixed an issue that caused an infinite loading screen after opening the Shrine menu just before an edict cutscene.
- Fixed an issue that caused a black screen after talking to an Old Lady during the “Where Loyalty Lies” quest.
- Fixed an issue that caused an infinite black screen when attacking the main guard too fast during “The Firebrand” quest.
- Fixed an issue that caused an infinite loading screen after pressing Escape on the Upgrade Item screen.
- Fixed an issue that caused an infinite loading screen during “The Night of Horrors” quest.
- Fixed an issue that caused an infinite loading screen during the “Someone Needs a Lesson” quest.
- Fixed an issue that caused an infinite loading screen when dying right when entering the portal during the “Home Sweet Home” quest.
- Fixed an issue that caused an infinite loading screen during the “Things Will Be Different Now” quest.
- Fixed a crash that occurred when using Voracious Bite.
- Fixed a crash that occurred if an NPC killed another one while being Mesmerized.
- Fixed an issue that caused frame rate drops when targeting Shadowstep on complex surfaces.
- Fixed an issue that caused the opened submenu to become unresponsive after double-pressing the confirm button on the controller in the menu.
- Fixed an issue that caused short freezes when saving, loading, or opening the save menu.
- Fixed an issue that caused an infinite loading screen before a conversation with Florin during the “A Hero's End” quest.
- Fixed a crash that occurred during the conversation with Kostel.
- Fixed a crash that occurred when killing an NPC during the “Xanthe's Excavations: Bloodied Dagger” event.
- Fixed a crash that occurred at the end of the “Lunar Games” quest.
- Fixed a crash that occurred after reading books or letters.
- Fixed a crash that occurred when loading save data from the Main Menu.
- Fixed an issue that caused FPS drops and a crash when using Haste in Svartrau.
- Fixed a crash that occurred when draining Bakir.
- Multiple other crash fixes and stability improvements.
Known issues we're currently looking into:
- Game may crash on switching FrameGen from OFF to ON (on AMD Radeon RX 9070 XT only).