DRAGON BALL FighterZ - Patch Notes 1.42

December 5, 2025

System Mechanics

Jumping Unique Attack, Jumping ↓ Unique Attack

  • For some characters, fixed an issue in which using a jumping unique attack or jumping ↓ + unique attack after a Simple Dash input and hitting the opponent would result in a Super Dash instead.

Vegeta (Super Saiyan)

Super Dash Kick (Medium)

  • Adjusted knockback when only the final hit connects of the medium version of Vegeta (Super Saiyan)'s Super Dash Kick.

Gohan (Teen)

Crouching Unique Attack, Jumping ↓ Unique Attack, Z Assist (B-Type)

  • Adjusted the distance that the projectile of Gohan (Teen)'s crouching unique attack, jumping ↓ + unique attack, and Z Assist (B Type) moves when it goes off-screen.

Frieza

Crouching Medium Attack

  • Adjusted the hitbox of the first hit of Frieza's crouching medium attack.
  • Increased the distance moved when inputting → during Frieza's crouching medium attack.

Nova Strike

  • Frieza will now move when inputting ↑ on the startup of Nova Strike.

Jumping ↓ Unique Attack

  • Fixed an issue in which using Frieza's jumping ↓ + unique attack after a Simple Dash input would result in a Super Dash instead.

You must die by my hand!

  • Sped up startup of Frieza's "You must die by my hand!"

Krillin

Jumping Unique Attack

  • Adjusted Krillin's jumping unique attack so that diagonal inputs will be ignored when entering → to change projectile speed.
  • Adjusted Krillin's jumping unique attack so that diagonal inputs will be ignored when inputting an additional → or ←.
  • Adjusted the distance that the Ki Blast in Krillin's jumping unique attack moves when inputting an additional → or ←.

Yamcha

Jumping ↓ Unique Attack

  • Fixed an issue in which using Yamcha's jumping ↓ heavy attack after a Simple Dash input would result in a Super Dash instead.

Gotenks

Z Assist (B-Type)

  • Fixed an issue in which the properties of Gotenks's Z Assist (B Type) would change under certain conditions.

Android 21

Hors d'Oeuvre Stab (Heavy)

  • Increased stun time of Android 21's Hors d'Oeuvre Stab (Heavy) when not in animation.

Zamasu (Fused)

Z Assist (A-Type)

  • Adjusted damage scaling and fixed an issue in which the Ki gauge would increase when using Zamasu (Fused)'s Z Assist (A Type).

Heaven's Flash

  • Fixed an issue in which the quick dash behavior of Zamasu (Fused)'s Heaven's Flash would change under certain conditions.
  • Super Attacks can now be used during the latter half of the quick dash of Zamasu (Fused)'s Heaven's Flash.

Videl

Defender of Love & Justice, Great Saiyaman!

  • Sped up the timing at which Videl's "Defender of Love & Justice, Great Saiyaman!" enters a powered-up state.

Justice Revenge

  • Extended the range at which Videl's Justice Revenge hits while in a powered-up state.

Goku (GT)

Jumping ↓ Unique Attack

  • Fixed an issue in which using Goku (GT)'s jumping ↓ + unique attack after a Simple Dash input would result in a Super Dash instead.

Kamehameha

  • Adjusted stun time when the grounded version of Goku (GT)'s Kamehameha connects.

Janemba

Shadow Kick

  • Adjusted where Janemba's Shadow Kick appears when attacking an opponent standing on the ground.

Kefla

Gigantic Breaker

  • Kefla's Gigantic Breaker can now be ended if the button is not held down when Z Changing during the attack.

Goku (Ultra Instinct)

Secret Sensation

  • The Ki gauge will now decrease upon movement while the opponent is taking damage during Goku (Ultra Instinct)'s Secret Sensation.

Master Roshi

Thunder Shock Surprise

  • Adjusted behavior when Master Roshi's Thunder Shock Surprise connects.

Reverse Kamehameha

  • Adjusted prioritization between mid-air dash and Master Roshi's Reverse Kamehameha.
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