Patch Notes Ver.1.0.7
We have released an update to address certain issues in CODE VEIN II. We apologize for the inconvenience, but please install the latest update before playing.
Version Information
After applying this update, the version number will be: Ver. 1.0.7 (You can verify the version number on the Title Screen.)
Applicable Platforms
PlayStation®5 / Xbox Series X|S / Steam®
Patch Notes
Optimizations for All Platforms
- Optimized the collision data for certain objects and structures in the field to reduce processing load.
- Optimized the initialization process that occurs when enemies spawn to reduce processing load.
- Reduced the processing load of several partner outfits.
- Optimized enemy spawning to reduce stuttering while riding the motorcycle.
- These consist of further improvements to the optimizations implemented in Ver. 1.0.6.
- Reduced the processing load of attack effects for certain boss enemies.
- Reduced the processing load of effects used in certain weapon formae and magic formae.
- Reduced the processing load of hit effects for certain weapon formae and magic formae.
Feature additions and improvements
1. Addition of a difficulty selection feature for additional playthroughs.
- We have added an Enhance Enemy Difficulty During Replay option to the Game Settings.
- This setting is enabled by default.
- When you replay the game using your save data, enemies will be stronger and you will earn more Haze when defeating them; however, turning this setting off will restore enemies to their original strength and Haze drops to those of the first playthrough.
2. Addition of an Affinity display and adjustments to the mechanic; additions of Trade and Gift features.
2-1: We added a UI that displays your Affinity with your Partner.
- You can check your Affinity in the Change Partner and Gift screens at a Mistletoe.
- For some Partners, the Affinity is hidden at the start, but it will become visible once you reach the point in the story where you can give them gifts.
- Affinity is divided into three categories: Exploration, Story, and Gifts, each with their own maximum limit. To reach 100% Affinity, you must raise all three categories to their maximum limits.
- Exploration Affinity increases by adventuring with your partners and defeating enemies. Affinity increases more slowly when defeating enemies weaker than the player’s level.
- Story Affinity increases by completing Quests received from your partners and advancing each of their individual episodes. Lou gives no quests; her Story Affinity increases by progressing through the main story.
- Gift Affinity increases by giving your partners food or valuables.
2-2: Adjustments to Affinity increase rates.
- We adjusted the Gifting feature by increasing the amount of affinity gained when giving Favorite and Loved items.
- We have increased the amount of Affinity gained when defeating enemies in the field.
- We have eased Affinity drop reductions when defeating enemies weaker than the player.
※We have adjusted Affinity drops so that defeating enemies that appear in the main story starting from Luna Rapacis and enemies that appear in second playthroughs or later will increase Affinity by a fixed amount, even if the enemies are significantly weaker than the player. The adjustments to enemies that appear in additional playthroughs are only effective when the Enhance Enemy Difficulty During Replay feature is turned on.
2-3:In the past Free Exploration Era, we made it possible to trade and give gifts to Noah.
- You can trade or give gifts by talking to Noah in Past MagMell. Your trade inventory is shared with Noah in the Present.
2-4:We have added Jadwiga's Minions who sell Valuables.
- Once you clear the Sealing Spire or replay the game, Yadwiga's Minions (shop) will appear in MagMell selling Valuables, and you will be able to purchase these items with Haze.
3. New Character Customization Features
- We have added Bangs to the Accessories section in the character customization options.
※In addition to the accessory updates included in Version 1.05, we have added new bangs parts.
- Added new hairstyles to the character customization options.
- Added new presets to the character customization options.
〈Only for those who own the Ultimate Content Set〉
Added customizable versions of the costumes based on the Partner Characters’ outfits from CODE VEIN.
※The customizable versions allow you to change colors and remove parts.
4. Addition of an option to automatically collect items
We have added an option to automatically collect items in the Game Settings.
- This option is turned off by default.
- When turned on, you can collect items simply by touching them on the field. Automatic collection is also enabled while riding the motorcycle.
5. Addition of an option in Photo Mode to Turn Off Wind Effects
- We have added a toggle to turn wind effects on or off under Environment in Photo Mode.
- It is enabled by default.
- This setting only disables the effect of wind on characters; it does not affect the swaying of trees, flags, and other objects in the field caused by the wind.
6. Improvements to sound effects for heavy weapons
- We have replaced the hit sound effects for the following weapon types and bequeathed formae with more impactful ones.
*Two-Handed Sword, Hammer, Warhammer of the Fool, Battle Axe: Idris's Conceit.
Balance Adjustments
1. Increased the amount of ichor gained by some Jails.
- We have increased the amount of ichor gained during drain attacks for Ogre, Hound, Stinger, and Reaper.
2. Improved disruption or guard break performance of weapons that were relatively less effective at causing them.
2-1:Increased the chance to disrupt enemies when attacking with the following weapons:
*Cursed Masamune, Ame-no-Habakiri Greatsword, VK Greatsword, Ancient Hunter's Greatsword, Cursed Backblade Killer, Iron Mass, VK Dual Blades, Silver Shot, VK Halberd, Pisar's Venom Pike, Ancient Hunter's Hammer, Forma Mech-Hammer Mjolnir, Caged Heart Club, Primordial Battle Axe, Forma Mech-Hammer Goliath, Tyrant's Labrys, Bloodrune, and Formae Mech-Arms Tajikarao
2-2:Increased the chance of breaking enemy guard when attacking with the following weapons:
Cursed Masamune, Iceblood, VK Greatsword, Cursed Backblade Killer, Dryad: Blade of the Forest Spirit, Iron Mass, Jade Curved Blades, Swift Thunder, A bayonet(a rifle or a shotgun), VK Halberd, Pisar's Venom Pike, Solomonal Halberd, VK Hammer, Forma Mech-Hammer Mjolnir, Primordial Battle Axe, Tyrant's Labrys, VK Rune Blades, and Bloodrune
2-3: Increased the chance of breaking enemy guard when attacking with the following bequeathed formae:
*Battle Axe: Idris's Conceit, Bloodreaver Blade, and Absolute Executioner
3. Adjusted the following enemy attacks that disrupted combat balance.
- Reduced the amount healed and attack frequency of Soul Savior Valentin’s healing attacks.
- Fixed an issue where the visual effects and hit detection for Soul Saviour Valentin’s attacks were out of sync.
- Adjusted the projectile speed of Soul Saviour Valentin’s ranged attacks.
- Reduced the healing amount and the player pull effect of Hero Valentin’s healing attacks.
- Removed the attack hitbox when Hero Valentin pulls his spear out of the ground after driving it into the ground.
- Shortened the duration of Hero Jose’s attack warning to make the evasion timing easier to judge.
- Adjusted the damage reaction for Hero Holly’s Gatling attack to prevent players from remaining staggered.
- Adjusted the camera during battles against the One-Armed Hero, Lyle to improve visibility during combat.
- Adjusted the damage reaction for Alessandro Gobbos’s Arched Bullet and Charge Laser attacks to prevent players from taking consecutive hits even if they are hit by part of the attack.
- Reduced the homing performance of Goliath enemies’ charge attacks so that they can now be avoided with a simple dash.
- Reduced the duration of the hitbox for the all-directional sweeping attack of the Tainted Hand Assassin-type enemy.
- Reduced the damage dealt by Tainted Assassin-type enemies.
- For the Wandering Specter’s warp attack, we have delayed the timing of the petrification attack following the warp, and reduced the damage and status effect accumulation of the petrification attack.
- Reduced the hitbox duration of Zenon Duplicate Unit Two’s area-of-effect electric discharge attack.
- Adjusted the damage reaction of Zenon Duplicate Unit Three’s consecutive icicle attacks to prevent players from remaining stunned continuously.
- Reduced the duration of the explosion effect for the Moon Envoy’s explosive ranged attack.
- Reduced the Moon Envoy’s non-physical defense to make it easier for elemental attacks to penetrate.
- Adjusted the Moon Envoy’s Break state so that it is no longer canceled by flinching.
- Reduced the homing performance of the Moon Envoy’s continuous projectiles to make them easier to dodge with dashes and rolls.
- Reduced the damage of the Moon Envoy's Staff Stab → Shockwave Attack.
- Reduced the speed of the Moon Envoy's Staff Sweep → Bell Swing Attack.
- Reduced the hitbox of the Moon Envoy's Cold Attack to make it easier to dodge.
- Removed the attack hitbox when enemies are revived by the Spectral Mask.
- Adjusted the interval between the combo attacks used by certain Ghost Knight (Succubus) enemies.
- Adjusted so that players can break out of the multi-hit attacks used by certain Vampire Hunter-type enemies.
- Reduced the duration of shockwaves generated from the ground by certain enemy attacks.
Bug Fixes
- Fixed a bug where, after playing the ending movie, the game would sometimes skip the title screen and go directly to the mistle before the battle.
- Fixed a bug where, after defeating the Tainted Scout, if you returned to the control room without using the elevator, the elevator lever would become unresponsive.
- Fixed a bug in Lyle's character episode where when Lyle is your partner, he would get stuck on top of a railing.
Battle/Action
- Fixed an issue where Stamina would not automatically regenerate even during non-combat situations if you continued to perform actions that consume Stamina.
- Fixed a bug where the explosion from the Flame Blade aerial heavy attack would not occur depending on the ground texture.
- Fixed a bug where bleeding damage would not accumulate on enemies when attacking with your bare hands.
- Fixed a bug where the aerial heavy attacks of some one-handed swords and Rune Blades would not automatically track enemies.
- Fixed a bug where players could sometimes move while Petrified.
- Fixed a bug where Zenon’s Partner Trait Bonus would fail to activate properly upon map transitions.
- Fixed a bug where the bleeding effect of the weapon forma McLeish’s Cog was set lower than intended.
- Fixed a bug where the direction of the slash from the weapon forma Energy Cleave - Twister did not match the camera’s orientation when activated without locking on.
- Fixed an issue where the weapon forma Gatling Gun Organ was not correctly flying toward the locked-on enemy.
- Fixed an issue where the effect of the weapon forma Super Charge was not correctly applied to charged attacks for certain weapon types.
- Fixed an issue where attacks would fail to hit if an obstacle was placed between the player and the enemy after activating a weapon forma that splits the Rune Blade.
- Fixed a bug where the damage of the special bloodsucking attack after using the weapon forma Merciless Reaper against certain boss enemies would increase significantly.
- Fixed a bug where the player became invincible in certain damage zones after activating specific weapon skills.
- Fixed a bug where the lightning effects would also be interrupted when canceling the stun from the weapon forma Lightning Shower.
- Fixed a bug where the magic forma Blood Barrage could not be activated by holding down the button.
- Fixed a bug where the support forma Panacea's Essence could not cure certain status ailments.
- Fixed a bug where the displayed Guard Defense Up stat did not decrease correctly when using formae that reduce defense.
- Fixed a bug where Stamina increased by the effect of the support forma Active Record was not restored.
- Fixed a bug where Stamina would not be restored to its maximum level even when using a Stamina-restoring forma while Stamina recovery speed was reduced by Boosters or Blood Codes.
- Fixed a bug where the Increased Guard Defense effect was not applied to Jails or defensive formae that can parry.
- Fixed a bug where the Recover Ichor upon successful Perfect Dodge trait did not activate for the defensive forma Vanishing Hollow.
- Fixed a bug where the recover HP/LP upon defeating an enemy effect did not trigger when an enemy was defeated by means other than the player's direct attack.
- Fixed a bug where, in formae that perform a counterattack, the trait Increase Ichor cost but recover Ichor forma attacks did not trigger on the second or subsequent counterattacks.
- Fixed a bug where HP/LP consumption effects would stack when multiple traits that consume HP or LP were active.
- Fixed a bug where the Bleed value would reset even though no Ichor was gained when a drain attack was guarded by an enemy.
- Fixed a bug where the slash from the Warped Blade charged strong attack did not take terrain elevation into account.
Dungeon/Field
- Fixed a bug where, in some fields, players could move to unintended locations.
- Fixed a bug where, in some fields, enemies defeated by players would get stuck between objects and walls and not be counted as defeated.
- Fixed a bug where, in the fight against Mutated Survivor Bernd, players could unilaterally attack from certain positions.
- Fixed a bug where, in certain boss battles, players could transition into a combat state without entering the combat area.
- Fixed a bug where, in fights within The Temporal Rift, some boss enemies would not pursue the player.
Graphic
- Fixed a bug where, in some cutscenes, advancing messages would prematurely end the cutscene.
- Fixed a bug where, in some cutscenes, sound effects would not play correctly.
- Fixed a bug where, when entering Memory Remnant with Foulblood Barrier active, the effect would remain displayed.
- Fixed a bug where, when a player avoided death from the Resurgence's status effect due to effects like Steadfast Stance, the effect displayed when the Resurgence status effect triggers would remain on-screen.
- Fixed a bug where, if the attack motion of the bequeathed forma Absolute Executioner was interrupted, its animation would remain visible.
- Fixed a bug where, when setting Lyle as a partner, Lyle's hair texture could sometimes become corrupted.
- Fixed a bug where, when changing graphic settings during rainy weather, the field's lighting would become corrupted.
- Fixed a bug where, after playing a cutscene following a boss defeat, the defeated boss's staggered model would sometimes briefly appear.
- Fixed a bug where, if gloves were set in the protagonist's character customization, forma coins would get embedded in the gloves during cutscenes.
- Fixed a bug where, when attacking some enemies, wound marks would not appear.
- Fixed a bug where, when performing the emote Heroic Landing in photo mode, even if the player disappeared, accessories would remain visible.
System
- Fixed a bug where, if a player had progressed partway through a character’s episode in Ver.1.0.0 and then updated the game, a character’s episode progress could become locked.
- Fixed a bug where, when a new item was obtained through item replacement due to an update, the corresponding Booster extraction recipe would not be unlocked.
- Fixed a bug where, if a player possessed multiples of a blood code in Ver.1.0.0 and then updated the game, when the blood codes were combined the proficiency of the most recently acquired blood code was carried over.
- Fixed a bug where, when changing settings from photo mode, the changes would sometimes not be correctly reflected.
- Fixed a bug where, when using Load Appearance Data, the character's name on the status screen would change to the name at the time that appearance was saved.
Others
- Fixed an issue where the field would not load correctly after restarting the game following character customization in The Confluence.
- Fixed an issue where the BGM in The Confluence would stop playing when starting or exiting character customization from the dresser.
- Fixed a bug in The Confluence where objects and backgrounds would appear black when entering or exiting character customization from the dresser while the weather outside was Heavy Fog.
- Fixed a bug on the Duplicate Weapon Formae screen where performing certain actions would cause a weapon forma other than the one to be selected.
- Fixed a bug where the cursor would move when opening or closing the map.
- Fixed a bug where some items were not displayed on the mini map.
- Fixed a bug where costumes would appear distorted in certain cutscenes.
- Fixed issues with certain BGM tracks.
- Corrected some UI text.
- Corrected some in-game text.
- Fixed other minor bugs.