DRAGON BALL FighterZ - Patch Notes 1.50

The balance adjustment update patch Ver.1.50 is now live!

System Mechanics

Limit Breaking Power

  • Removed autofill of the Ki Gauge when limit-breaking power activates while opponent's health is 0.

Goku

Dragon Flash Fist (Light)

  • Adjusted blockstun of Goku (Super Saiyan)'s Dragon Flash Fist (Light) attack.

Dragon Flash Fist

  • The grounded version of Goku (Super Saiyan)'s Dragon Flash Fist attack now counts as a jumping attack. 

Krillin

Jumping Unique Attack

  • Fixed an issue in which connecting with Krillin's jumping unique attack when performed after a Simple Dash input would result in a Super Dash.

Vegeta

Galaxy Breaker

  • Vegeta can no longer be pushed back by an opponent during the Galaxy Breaker move.

Android 17

Jumping Unique Attack

  • Fixed an issue in which connecting with Android 17's jumping unique attack when performed after a Simple Dash input would result in a Super Dash.

Jiren

Counter Impact

  • Changed Jiren's Counter Impact to not transition into an attack at the end of a match.

Videl

Justice Revenge

  • Fixed an issue in which Great Saiyaman would remain on-screen under certain conditions during Videl's Justice Revenge.
  • Adjusted the area that hits opponents behind the character when using Videl's Justice Revenge in a powered-up state.

Goku (GT)

Super Ultra Spirit Bomb

  • The minimum guaranteed damage of Goku (GT)'s Super Ultra Spirit Bomb now decreases when used twice or more in the same combo.
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DRAGON BALL FighterZ

O verdadeiro poder não conhece limites!

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